I have tried Cyberpunk 2077 In so many different systems, hand and PC devices, I would mean that the word “choom” would send me to a state of cyberpsycosis. But I’m halfway on another game of the game Switch 2And I can say that this will be the first system I use to complete the game since I last played it by 2020. The version of Cyberpunk Tuned by Nintendo’s new score It is the most perfect and comfortable edition made for consoles that still shows the beautiful environments of the game.
Cyberpunk 2077 to switch 2
The game looks excellent or docked, and while mouse mode is not excellent for long sessions, Gyro controls make up for it.
Prawns
- It works on playbacks played in most scenarios
- Incredible graphics in 1080p (even in hand mode)
- Precise Giro Controls
- Mouse mode offers more options to point out –
Stories
- Some visual problems caused by DLSS
- Incoherent buttons in games and menus (especially in mouse mode)
- No Automatic Mouse Mode Switching
You can reproduce the Cyber Ninja Simulator of the Open World of CD Projekt Red at the Xbox Series X or PlayStation 5 with a solid visual fidelity to 60 frames per second in “Performance” mode Streaming over wi-fiBut when it became robbed, the experience is even better due to the narrowest controls. In a predetermined manner and with two Joy-Con 2 drivers, Cyberpunk 2077 Offers Joystick Plus Gyro Controls for the target. There is a separate option that you can activate to activate Joy-Con 2 Mouse Mode 2. In any way, you can get a better gun game you can with the tongs. He could sit on the couch and enjoy the game without falling on a keyboard and a mouse, and he still felt that I did not lack his show -powered combat systems.
In about 15 hours of play, I tried the two control teams and also played in hand mode. Mouse controls are very accurate, but the problem is always to find a comfortable position to rest the palm. My hand began to catch -me sooner when I tried it on the pillow on my side or on a chair’s arm. He was using the DBRAND KILLSWITCH case, which made it much more ergonomic for mouse controls. The problem is the frequency you need to roll your hand to press the buttons on your face for actions and menus. Next to the Flip, I found that the updated switch 2 turns are so clean, I was able to align the heads so easily that I would rarely exchange in the mouse.
The game also admits the wavy controls of the hand to reload weapons or swing melee weapons. I found that these could feel too much like the original Wii, where I devastated my outdoor controller and pray that my character would take the action I wanted. I kept the buttons and found that it was a much closer experience. I also wish that the CD Projekt Red allowed me to keep gyro/thumbstick and mouse controls at the same time. If you activate the mouse controls, turn off the feed and turns. Metroid Prime 4: Beyond promises to allow players Exchanging -from the thumb to the mouse, only by making a controller on a surface. Something like this Cyberpunk 2077 It would run a long way to help players avoid pain in the wrist.

Cyberpunk 2077 Play 1080P resolution in both hand mode and when it was docked. In any case, you can expect to have between 30 and 40 FPS under the “quality” graphic configuration, even during an intense gun fight. This is equivalent to what you can get at Steam coverAlthough I found that the performance was more consistent in switch 2. I experienced some frame speed tanks when driving in the third person in dense environments (mode of mode in the first place for the first -person frame rates, taking a part of the screen with the players’ or car models of the players, a time performance trick that most of the first -person shooters use). Any occasional performance collision was not enough to distract the visuals of the game. If you are someone who demands absolutely 60 fps from all games you play, you will not find this experience Cyberpunk 2077 to switch 2.
There are occasional visual strokes. In complicated textures such as rugs or fabric, the game made strange kaleidoscope effects that could be distracted by the cuts. This is likely because of the use of DlSS of nvidia. The Nintendo Switch 2 uses at NVIDIA Personalized ChipAnd this means that it can increase the IA to take a framework that is made to 720p and massage to look like 1080p. The most recent version of Nvidia’s upscaler, dlSs 4It is usually devoid of these problems. The Switch 2 graphic processor is essentially equivalent to the Nvidia Ampere Ampere microarchitecture built near five years, although Nvidia has obviously adjusted the Chip (SOC) system for Nintendo Hardware Specifications. This allows some rays crawling effects, although it can never be as spectacular as perforation, as it can be on an ultra-cost PC that works with route trace effects.

The fact that we still talk Cyberpunk 2077 As a raised bar for decreasing games Graphically five years after the launch it is a testament to the beauty and intensive of the game. What is lost in the obsession with representation is the rich of a CD CD Projekt Red established for the game. It is a game where the environment informs the story. All the trash bags that turn to the road are talking about a corporate world that there are no social services as simple as the garbage collection available to all the rich. The player can climb to the top of a skyscraper with views and see the night of night night and all its inhabitants in a thick dark.
Need some visual fidelity to represent -la and the Switch 2 version of Cyberpunk 2077 It maintains this atmosphere. The first time I played in the game Shortly after the launchI traveled the full 60 hours in a state that would best describe as a presentation of interactive slides. The game was so annoying that sometimes I felt my PC was infected with a neurovirus in the game. But I still loved the wonderful story focused on the human being: characters who felt real and personal and themes of corporate oppression that today feel more relevant than they did in 2020.