Every moment you’re playing Indiana Jones and the Great Circle feels like torture


Indiana Jones he should be the perfect video game hero. solve puzzles, shoot the nazisjump and swing through an international cavalcade of platform-ready locations. Its very existence has inspired some of the greats of the medium, of Tomb Raider a unexploredall in homage to the plan that Indy offered. And while he’s definitely starred in many attempts over the years, it still feels like he’s waiting for his moment to shine in the gaming world for himself, rather than simply for the impact of his legacy.

with Indiana Jones and the Great Circlehe is still waiting a long time.

Coming out next week from Bethesda and MachineGames, Great Circle marks Indy’s first return to video games in 15 years, since the double hit of Mediocre Indiana Jones and the Kings Staff and the slightly less mediocre ones Lego Indiana Jones sequel, The Adventure Continuesin 2009. Set in 1937 between the events of Raiders of the Lost Ark i The Last Crusadebegins with an intrusion into Marshall College by a mysterious and giant man named Locus (el late great Tony Todd). This sets Indiana Jones (Troy Baker) on an international adventure in search of a series of artifacts from ancient temples that make up the titular Great Circle, a powerful relic also sought by the Nazi regime’s last occult expert, the rival archaeologist Emmerich Voss (Marios Gavrilis). ).

Voss Treasure Room
© Bethesda

Over the course of 15 hours or so, it will take you beating, banging, and most of all, watching cutscenes. Great Circleyou’ll travel everywhere from Vatican City to Thailand, from the Pyramids of Giza to Shanghai during the height of the Japanese invasion of China, as Indy teams up with investigative reporter Gina Lombardi (Alessandra Mastronardi) to stop Voss and solve the mystery. of the great power of the Great Circle. It is in telling this story that Indiana Jones and the Great Circle it really shines. It’s a slow burn due to the length of a video game compared to your average movie, but watching Great Circle It’s clear that MachineGames not only has a deep reverence for the films, but they understand what they’re doing Indiana Jones work first.

Great Circle is full of great characters who deliver impeccable performances. Baker gives a stellar turn as a Harrison Ford who rarely breaks into his usual game voiceover sound, aided by a brilliant rendering model of a young Harrison Ford that MachineGames’ cinematography delights in giving amount of subtlety and nuances. your brain makes the leap that you might as well be seeing Ford at his best again, from high drama to slapstick humor. It’s supported by a great cast of supporting characters you know all over the world, anchored by Gina, who provides a compelling emotional arc to sustain the game beyond her relationship with Indy. To you, Great Circle he has a convincingly moronic rival, one that relies less on the direct menace of Belloq or Donovan, and more on the almost comically menacing exaggeration of the Nazis seen in MachineGames. Wolfenstein reboot

Indy and Gina
© Bethesda

All of this plays out in beautifully presented cinematic cutscenes, shot and framed to feel like you’re not just watching a Indiana Jones movie, but definitely one of the best of them, alongside people like Raiders i Last Crusade at the same heights of Indiana Jones franchise It has everything you want from one of these stories: grand scale, humor, heart and romance, tons of action, and yes, the Nazis get what they deserve.

But that’s where the good news stops. Because while Great Circle it’s a great thing to watch, it’s also a video game you have to play, and playing it is an excruciatingly frustrating exercise in tedium.

Almost all mechanical aspects Indiana Jones and the Great Circle it’s miserable to experience. Its controls are horrendously clunky, with almost every interaction with the world around you feeling like you need too many button presses to do anything. While there are linear segments to the game (its mechanical highlights being the various temples Indy must pass through to break through), a good chunk of the game is split into a series of semi-open world locations to explore through to side quests and flourishing details, but at the same time they are too big to feel very good traversing and also frustrated by the presence of guards crammed in to force you to interact with the simplistic system game infiltration.

Devil's Tomb
© Bethesda

It doesn’t help that every action you take (running, jumping, climbing, punching, whipping) is governed by a stamina bar that feels too short even after unlocking extensions, which only serves to uselessly blur the screen for a moment before of you start to recover it. Which seems to be designed for a level of friction meant to immerse you in Indy’s perspective (literally, in this Great Circle is a predominantly first-person game, save for all the times it abruptly snaps you into third-person to pull door chains, climb a wall, or swing a whip) and reminds you that it’s not a superhero, but a traveled university professor, instead it just feels like a frustration for the player. This frustration is also frequently amplified by awkwardly specific triggers for interacting with the world that make everything feel even slower than the traverse already does; it’s not good to have this world ripe for player exploration when exploring it feels like a chore.

As you explore, you’ll also pass through enemy camps. Whether it’s Mussolini’s Blackshirts taking up residence in the heart of the Vatican or Voss’ legions of Nazi machines, enemies are everywhere, and while Indy can certainly put up a fight (more on that in short), Great Circle it’s mostly a stealth experience. It’s simple enough as one, with a largely brainless AI that makes it relatively easy to sneak around (and that’s even before some areas give you disguises that make you basically invisible to all but to superior officers among your enemies), and the stealth attack system makes fun use of elements in the environment to cinematically allow you to hit brooms, hammers, pickaxes, bottles, candlesticks and even rifle butts over Nazi heads with almost reckless abandon. But that’s all there is to it, and its simplicity drives most of it Great Circle‘s game is just another layer of tedium.

Stealth engine room
© Bethesda

So isn’t it great that if you break the silence and the alarms go off, Great CircleThe combat is particularly gruesome. Melee is the name of the game Great Circlethat plays to Indy’s strengths as a slugger, but feels absolutely awful to engage with. Again, there are some fun brief flourishes: Indy’s whip isn’t so much a weapon as a disarming tool, forcing armed enemies to clash with their fists. making them drop weapons or literally dragging them close, but it’s never more than basic. waving, a fist assigned to any trigger on a gamepad. Again, this is all governed by a pointless, but unnecessarily restrictive stamina system, so short fights drag and the game’s handful of “boss” fights turn into fests. And while there are weapons available with extremely limited capacity, don’t expect it Call of Duty feel here, or hell, even something similar to MachineGames Wolfenstein games: They’re horrible to aim, horrible to shoot, and the only saving grace is that the game limits ammo so much that you’ll have a better time flipping most guns around to use as an impromptu strike device.

Added to all this is a strange checkpoint system. There are no manual saves to be found, so more often than not if you screw up a combat situation, which is easy to do when breaking stealth can result in a swarm of enemies attacking you to overwhelm you with a large number, and even easier as the game progresses and more and more opponents can simply knock you out in a few short bursts of fire – sending you back to the beginning to try again. doing Great Circle feeling both a simplistic task and an unnecessary punishment for the type of game it is. Well, the kind of game think it is: there are so many awkwardly paced moments where you’ll watch a cutscene, return to gameplay for a single mechanical action like handing an item to someone or climb a ledge, and then return to a cutscene. , it’s almost like Great Circle they both have to remind you that it’s a video game, and they’re almost embarrassed by that fact, knowing how badly it all plays.

puzzle
© Bethesda

Its game’s only saving grace is the puzzles, whether they’re simple moments of figuring out a locked room or the larger enigmas and secrets that drive the game’s linear temple sections. There are big ones everywhere, and most of the time Great Circle does a good job of making you feel smart about solving them, letting you choose how much or how little you want to have your hand through them, both through the game’s photo system and allows you to take more and more explicit track photos or for difficult variables. settings that allow you to adjust the challenge of the action and the puzzle game separately. But even as fun as they can be, they’re still hampered by the same problems that plague every other aspect of the game: frustratingly clunky controls, slow traversal, or perhaps most sinfully, a few moments where certain bugs triggers just wouldn’t do. activate properly even if you had the right solution, which will prompt you to go back to a previous checkpoint.

Great Circle it should be a match made in heaven. As we said, Indy is tailor-made for action-adventure games, and by combining it with MachineGames, who have a lot of experience in games where you have a lot of fun destroying the absolute hell out of some Nazis thanks to Wolfenstein—Lucasfilm seemed to be a winner, as it has been in collaborations with yours others famous movie franchise for games, com Those of Respawn Star Wars: Jedi series. A great series that needs a modern game, combined with the perfect studio to get the feeling of playing your own Indiana Jones movie…there’s a reason for that Great Circle it has been one of the most anticipated matches of the season.

Battleship relic
© Bethesda

Unfortunately, the game is only halfway there, because it seems to be confused about what it really wants to be. The very act of playing the game, whether it’s stealth sections, gunplay, or traversal and puzzle solving, is clearly hampered by clunky-feeling controls and a sense of friction that’s less immersive and more deeply frustrating to deal with . But it gets worse Great CircleThe uncertainty of when exactly he wants you to embody Jones as an action hero, to push and shove you as a player in and out of control for scenes that undoubtedly get more moments from the best than you.

While this does Great Circle much more fun as new Indiana Jones story, it makes it much, much more miserable as a video game. And that’s a big deal when, in fact, you’re destined to be the first.

Indiana Jones and the Great Circle is available on PC and Xbox Series X and S starting December 9, or starting December 6 with purchases of its premium and collector’s editions. A copy was provided for your review.

Want more news about io9? Check when to expect the latest Marvel, Star Warsi Star Trek releases, what’s next DC Universe in film and televisionand everything you need to know about the future Doctor Who.



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