Middle teacher formally launched his kickstarter campaign for Clash of Clans: The Epic RaidA new board game based on the best -selling mobile game.
Kickstarter’s crowdfunding campaign begins today (June 17), but the team is already running to create the table game, said Javon Frazier, director general of Maestro Media, in a Gamesbeat interview for a story we published last week. The game of the Clash of Clans tablet is expected to be released by 2026. The Kickstarter has more than 12,000 followers.
The game co-designator is the veteran board game designer Eric M. Lang. In an interview for a story we published last week, Lang said that the game will have two to four players and that it will be a strategy title that will resonate with the Clash of Clans fans. Clash of Clans debuted 13 years ago, but still has 30 million active daily players.

“It is aimed at a new giant audience of millions of players who are not necessarily accustomed to board games, but are used to adults and complicated application games,” said Lang. “Because Clash of Clans is a really deep, immersive and rich experience. So we want to take it and turn it into a board game. The big turn here is that there are two to four players on the table.”
In the game, Lang said to build your people, collect resources, create a load of units, and then attack the peoples of other players to collect resources. Is classified into a standings. It is no different from the mobile game, but it takes about 90 minutes to play. Anywhere two people to six can play.
“We just finished our Rule Book. Our Rule Books like 12 pages. I’m really happy with this,” Lang said.
He added, he added: “You are a leader of the clan and you are building a village. You are building a village with all the fantastic resources it gets from Clash of Clans: Gold, Elixir, free to play jewelry. And you are literally building a war engine.”
Lang game designers (Marvel: United, Star Wars: The Card Game, Xcom: The Board Game, Blood Rage) and Ken Gruhl (Life in Retterra, Mantis, Happy Salmon) have made this board game to immerse players in the Clash of Clans World in an exciting new format.
The engine improves as you buy better buildings, obtains more resources and creates the most effective village. You can score points with fantastic monuments and buildings and use resources for more buildings or create load units such as Barbara, Arquer, Pekka and Dragon. The goal will be to be the first player to get 40 points.
“This game is just dopamine all the time, right? I get to set your things on fire. I get the points for it. I have the resources for it. But it does not prevent you from continuing with the game because the fire erases each turn,” said Lang.
As a tablet company, Maestro Media is growing rapidly, and revenue increased by 2,300% in the last three years. Frazier said that the company talks to his supercell partner, the Clash of Clans manufacturer, almost every day.

Lang said, “So for me, Clash of Clans has been a game of cube lists. I don’t even know if Javon knew it, but so I played the game when I went out and I have a small list of licenses that I think are like this. I want to get to new audiences and I want to be the first tablet game for many different players.”
Frazier added: “I love that our company has really focused on working with the most important IPs in the world. Obviously we work with Disney in various games. We work with Hello Kitty. We work with Smurfs. We work with Strawberry Shortcake.”
Lang said, “I think the table games will always be delivered. They do not pursue fashion things. They do not look for fashion or trends. They are looking for game licenses that are for poorly preserved markets. We want games that access your nostalgia fond of these properties and give -the respect he deserves.”
The company has 20 people. Their past successes include board games that include Isaac’s link: Four Souls and Isaac’s link: Four Souls Requiem.